![]() After 3 seconds, the mark will trigger, dealing a percentage of the damage Zed has dealt while the mark was active. Zed leaves a shadow behind and dashes to target Champion, marking them for death. Each enemy champion hit by Zed's Shadow Slash reduces Living Shadow's cooldown by 2 seconds.Each enemy hit by a mimicked Shadow Slash will be slowed by 20/25/30/35/40% for 1.5 seconds.Enemies hit by both Shadow Slashes will be slowed by 30/37.5/45/52.5/60% but will not take additional damage. Zed and his shadow slash, dealing 60/90/120/150/180 (+80% bonus Attack Damage) physical damage to nearby enemies. Zed and his shadow spin their blades, creating a burst of shadow energy. Energy can only be restored once per mimicked ability. If an ability strikes any target twice, Zed restores 20/25/30/35/40 energy. Reactivating Living Shadow will cause Zed to switch positions with this shadow.Zed's shadows mimic his abilities. ![]() Passive: Grants 4/8/12/16/20% additional bonus Attack Damage (+0).Zed's shadow dashes forward, remaining in place for 4.5 seconds. Zed's Attack Damage is passively increased. Zed can reactivate to swap places with the shadow. Zed's shadow dashes forward, remaining in place for 4 seconds, and mimicking his spell casts. Zed and his shadows throw their shurikens, each dealing 70/105/140/175/210 (+90% bonus Attack Damage) physical damage to the first enemy they pass through, and 42/63/84/105/126 (+54% bonus Attack Damage) physical damage to each additional enemy.Additional shurikens that hit the same enemy deal 25% less damage than previous shurikens. Zed and his shadow both throw their spinning blades forward, dealing damage to any targets they pass through. ![]() This effect can only occur once every 10 seconds on the same target. Zed's basic attacks against targets below 50% Health deal 6-10% of the target's maximum Health as bonus Magic Damage. Zed's Abilities Contempt for the Weak (Passive)
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